Rules v0.3.6
An HGBTS tournament pits 4 or more players in one-on-one games over 3 or more Tournament Games.
HGBTS Tournaments will be one of three types:
A tournament with many players generally requires more Tournament Rounds:
Number of Players | Tournament Rounds |
---|---|
4-8 | 3 |
9-16 | 4 |
17+ | 5 |
Treat this table as a guideline, the Organizer has final say in the number of Tournament Rounds.
Tournament Tiers determine the number of Army Points players can use to build their armies.
The Organizer must make the Tournament Tier and the Threat Value known when the event is first announced so players can take that into account when building their Army Lists.
The Tournament Organizer can require players turn in their Army Lists in advance to check their validity.
Players choose which of their Army Lists to use in a Tournament Round at the beginning of that Round, after they have been informed of who their opponent is, what faction they face, and which table they will be using. After both players have selected their army lists, they should take a moment to exchange and review each other's lists before the game begins.
By default, Extended Content from the DP9 Community Site is legal in HGBTS tournaments. If a Tournament Organizer would like to omit them from their event, they can do so with the By The Book optional rule.
Named characters may be used, and may take upgrades from the Standard Upgrade list. They may be taken as Duelists or Combat Group Leaders, provided their rules do not prohibit it. They may not take additional Command, Veteran or Duelist Upgrades or other modifications to their profile from faction or sublist rules, unless explicitly mentioned in their own rules.
Skirmish Tier games are played on a 4'x4' game table and treats any mission using Long Edge deployment as Narrow Edge instead (no need to play sideways). Battle Tier games are played on a 6'x4' game table.
All games in HGBTS are played with 4 rounds.
If games are unable to be finished within the time allowed by the event, when time is called, you will score as if the current turn had ended, and then score as if the game has ended. After scoring the final turn and end of game, the scores will be reported as normal.
Some missions will require players to select secondary missions objectives. Follow the normal rules for selecting Objectives on page 19 of the main rules. Any markers generated from secondary objectives must be placed at least 6" from the markers for the mission in play.