|Deployment||Secondary Objectives||Objective Markers|
|Scattered||2 Objectives||Scan Marker, Control Sector|
The table is divided into 4 sectors, numbered 1-4. When deploying each combat group, the deploying player must roll a D6.
|1-4||Group is deployed in the corresponding sector.|
|5||Group is deployed in a sector of the deploying player's choice|
|6||Group is deployed in a sector of the opponent's choice|
|1||End of Round 2||Scan same number of Scan Markers|
|2||End of Round 2||Scan more Scan Markers|
|1 each||End of Game||Control Sectors|
Each sector has a Scan Marker placed at its center.
The player that won the deployment initiative chooses a table edge to be theirs. For the purposes of placing Capture/Control Markers and for Break the Line, each player has a 12" deployment zone, as shown in grey in the figure.
There is a passing tempest, which has the following effects.