Rules v0.3.3
Deployment | Secondary Objectives | Objective Markers |
---|---|---|
Scattered | 2 Objectives | Scan Marker, Control Sector |
The table is divided into 4 sectors, numbered 1-4. When deploying each combat group, the deploying player must roll a D6.
Roll | Effect |
---|---|
1-4 | Group is deployed in the corresponding sector. |
5 | Group is deployed in a sector of the deploying player's choice |
6 | Group is deployed in a sector of the opponent's choice |
Objective Points | Timing | Condition |
---|---|---|
1 | End of Round 2 | Scan same number of Scan Markers |
2 | End of Round 2 | Scan more Scan Markers |
1 each | End of Game | Control Sectors |
Each sector has a Scan Marker placed at its center.
The player that won the deployment initiative chooses a table edge to be theirs. For the purposes of placing Capture/Control Markers and for Break the Line, each player has a 12" deployment zone, as shown in grey in the figure.
There is a passing tempest, which has the following effects.