Rules v0.3.4
Interact is a catchall action for interacting with scenario objectives. Interact will change the game state of objectives in varying ways, which will be defined in the scenario rules.
Common Rules of Interact:
You Have One Job is a new type of order. A commander issues this order to a single friendly model under its command to interact with a scenario objective or scenario effect.
Divide the battlefield into nine equal zones (three lengthwise and three widthwise). One player may deploy in one corner ninth plus one adjoining ninth. The opponent deploys in a mirrored deployment zone on the other side of the battlefield (opposite corner and adjacent ninth).
Sample corner deployment map:
Each player has two square deployment zones that are 1/3 of the width and depth of the table, located on the corners of their half of the table. The area where Special Deployment models may set up is modified in this mission, but all other rules regarding the deployment are followed as normal (formation, water terrain, etc.):
Sample split corner deployment map:
The command group is the combat group containing the Force Leader.
Some missions require each army be given a force type.
High Value Asset tokens are 25mm tokens which are placed next to a model to indicate that model is in possession of a High Value Asset. Move the token with the model until the token is dropped or leaves play.
If the model carrying a High Value Asset token is destroyed, it drops the token in base to base with it. When dropped, roll 1d6. On a 5+, the token is destroyed and leaves play.
Dropped tokens may be picked up with an Interact action.
The missions in HGBTS will use different objective types for various missions. Rules for these can be found below.
Objective Types are used in conjunction with one of the Scoring Methods (below) to generate objectives for a mission. An example would be a Dominate Marker, which uses the Dominate scoring method with the Marker type to determine how the scoring criteria.
These methods are used to determine the scoring criteria for an objective zone or marker. Models are considered to be in the scoring area if a majority of their silhouette is in the area. In all circumstances, a model which is destroyed cannot be used to determine if the objective will be scored.
A model is killed for the purposes of this objective if it's remaining Hull and Structure are reduced to 0 or below at the end of the game.
A Scan Marker is a 40mm objective marker. Scan Markers may not be placed within 12" of another Scan Marker.
Scan Marker objectives are scored when a model performs a successful Detailed Scan action on the marker. The Scan Marker is treated as having rolled a 5.
See p19 of the main rules under Raid.
The total TV of a player's models, with remaining H/S greater than 0 at the end of the game is that player's Survival Points. Models which are Crippled only count for 50% (rounded up) of their TV.